![]() Included optional text coloring of the text output so positive and negative values can result in different colors. Added a “delta best” parameter that you can add to a HUD, showing time lost or gained compared to your fastest lap in milliseconds.Fixed a bug with TireAverageTemp text parameters, which would not show up in the HUD because of a space in their names.Increased the accuracy of fuel consumption with an extra digit.Added tire wear percentage to the vehicle status MFD.Added options to show tire wear and ride height as text parameters.Added highly detailed puddle maps that allow puddles to form in the appropriate places on tracks.Improved shaders for the real-road surfaces and added new shaders to match closely the properties of elements like curbs in dry/wet conditions.Added blurred reflections for the “Ultra” Road Reflection setting.Vastly improved reflections of the surroundings that become visible as the track gets wet.Wipers on cars are now functional and will clear the windscreen in two different user configurable speeds.The effect is not scripted but generated in real time, and it varies depending on factors like the amount of rain drops falling from the sky, the speed of the vehicle, or the particles generated from another car in front of you.The drops also respect airflow around the car when driving, making them move in appropriate directions.These drops respect gravity, so they will run down the sides, and each single drop will have its own lifespan.Added dynamic drops on the windshield and the body of the car.Furthermore, tracks that do not have set IBLA yet will automatically have a default set of probes assigned to them. IBLA does not introduce any noticeable performance penalties and its features have been exposed to Mod Dev.It is recomputed dynamically as weather or time conditions change. This new system uses new ambient probes that have been added to most of the tracks.The resulting lighting system gives the final image a more realistic look and it improves the perception of depth for the driver.IBLA acts on the colors of the scene, taking into account information from the surrounding environment when drawing each object.We developed an Image-Based Lighting for Ambient (IBLA) solution that substantially improves lighting in our graphics engine.
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